Fusion
Fusion creatures wait in your Fusion Deck (at most 10), not in your main deck. Summon one with a spell:
- Shard Fusion: materials from your hand or field go to the Dust.
- Dust Fusion: materials from your Dust are shuffled back into your deck.
A recipe names exact cards, an element, or any creature. A Fusion creature never returns to the hand; it goes back to the Fusion Deck instead.
The Dust
Destroyed and sacrificed creatures, used spells, sprung traps and discarded cards all go to the Dust, your discard pile.
Some cards use it: Echo from the Dust and Lich Queen bring back your strongest creature, Dust Fusion fuses from it, Unbinding returns materials to your hand.
Deck rules
- 30–40 cards in your main deck
- at most 3 copies of a card
- up to 10 Fusion creatures, on top of that
- only cards you own
- at most 6 cards in hand at the end of your turn
A good start: mostly level 1–4 creatures, a few of level 5–6, only a couple of level 7+, and some answers to walls: Piercing, Crushing, Earthquake, Shield Crush, Undertow, Wither.