The raid
to Binders duel the boss's avatar at the same time. Every win chips away at one shared Core pool; every loss makes the boss stronger.
Pick a role in the ready check
A card duel MMO · Free in your browser
Bind the shards. Duel the world.
Walk a living world with your own Binder. Every fight you pick, from a wild boar to a raid boss to a rival player, is settled with a card duel.
01The game
Explore
Walk regions in third person, from the lantern-lit streets of Shardfall City to the floating isles of the Shattered Sky. quests, rares and world bosses wait along the way.
Duel
No hotkeys, no cooldowns: summon creatures, cast spells and set traps until your opponent's Core hits zero. cards in elements, plus Fusion.
Conquer
dungeons in Normal and Heroic, for – Binders, keystone Rifts and ranked seasons. Level is where it begins.
Together
Guilds, parties with Party Sync, an auction house, trading and a house of your own to show off. Every Binder you see is another player.
02The cards
Every card is drawn by the game itself: its creature is the same 3D model you meet in the world. Build a deck of – cards from , open boosters with the Shards you earn, and fuse two creatures into something far worse.
creatures, spells, traps and Fusion creatures.
Rare and epic cards shimmer. Tilt one, or tap it to see its back. Any card you own can become a full foil, earned with Dust.
Hover to tilt · click or press Enter to flip
03How a duel works
Both Binders start with Core. Bring your opponent's Core to zero and the duel is yours. Here is the end of a real duel, played out with real cards and the real rules.
Practice against Kael with a starter deck: every Target button shows what the attack will do. Nothing is saved.
04The world
The great tower of Shardfall City fell, and its shards scattered across the land. Each of the regions grew around them in its own way, with wild country, hidden caves and landmarks far beyond the roads. Every clip below is the game itself, filmed with its own cutscene camera.
A flight through every region
The city of the fallen tower: the Card Shop, the arena, the Shard Exchange and the doors to your Den.
A forest grown from fallen shards, around the Moonwell.
Where the miners dug too deep, and the lava answered.
Ships that no longer sail, under a lighthouse that still turns.
Where the blight drowned the land.
Where the purest shards fell into the ice.
Where the shards turned the sand to glass.
The crown of the tower, adrift above the clouds.
The tower's broken flank, where the light comes home.
The roots of the tower, where the blight was born.
05Progression & endgame
Every dungeon is a gauntlet of elite duels and a boss with a rule of its own. At the level cap, your XP keeps counting as Shard Resonance: endless levels with rewards on the milestones.
Each boss below is filmed in the game's duel arena, where you will face it.
to Binders duel the boss's avatar at the same time. Every win chips away at one shared Core pool; every loss makes the boss stronger.
Pick a role in the ready check
Keystone runs through elites and bosses from every dungeon, with weekly affixes that change the rules. Your best key of the week fills the Vault.
Climb tiers each season, with rewards for where you finish.
Dawn against Dusk on two fields. Hold the capture points of Shardfall Ruins, or steal the enemy crystal in Crystal Run and carry it home. Every clash is a duel, and your Honor goes to the quartermaster.
Past level , XP becomes Resonance. Every level pays out Shards, and milestones unlock name plates, auras, titles and mounts.
07Collect & customize
Coats, dyes, patterns, duel disks, auras, wings, crowns and name plates. Earn them in dungeons, the raid, ranked, holidays and the Shard Pass, or buy them with Shards in the Card Shop and at the Weekly Bazaar, where the stock changes every Monday.
card backs to collect. Your opponent sees yours in every duel.
08Fair play
Money never buys power: no cards, boosters, Shards or XP for sale. Boosters ( Shards), cosmetics and mounts are earned by playing, and the free Shard Pass track keeps all tiers of gameplay rewards. The optional store sells looks only: prices in euros, VAT included, no loot boxes, no premium currency.
Every duel runs on the server with the same rules as your browser. You never receive your opponent's hidden cards, and Shards, cards, XP and rewards are all checked server-side.
Movement speed, walls, area borders and travel are checked, and so is whether you really stand next to the creature or NPC you duel. Chat spam is filtered.
Each duel gets a match number and a full log, turn by turn, with the numbers behind every fight. Look up your history any time.
09FAQ
Yes. Playing is free and everything that matters, from cards and boosters to the rarest earned mounts, is earned by playing. An optional store sells cosmetics only (outfits, mount skins, card styles, a premium Pass track and a supporter subscription). Money never buys power.
No. Shardbound runs in your web browser. All cards, creatures, characters and zones are generated by code, so there are no big downloads either. A browser with WebGL (any recent Chrome, Edge, Firefox or Safari) is all you need.
Yes. On a touch screen you walk with an on-screen joystick, and every window sits behind the MENU button. Pinch to zoom the camera.
Yes. Plug in a gamepad: you can walk, look around and move through the menus and duels with it.
Create a Binder with a name and password and your progress is kept on the server, so you can continue on any device. Just want to look around? Choose "Play on this device": your progress then stays in this browser only.
Of course. Form a party (Party Sync lets you play at the same level), join a guild, trade, challenge each other to duels, or take on the raid together.
Not at all. A short practice duel with Kael teaches you the basics step by step, tips appear as you go, and the in-game Codex explains every rule and keyword. You can also try a practice duel with hints right now.
Create your Binder, pick a starter deck, and step into Shardfall City. Kael is already waiting for your first duel.
06Social
Better together
The world is shared. Wave at strangers, team up for a dungeon, trade a card you no longer need, or show off the house you built.
Guilds
Your guild levels up from what its members actually do. Perks, weekly challenges, a guild bank, an emblem and a tabard in its colors.
Parties & Party Sync
Group up and share kill credit. With Party Sync, higher-level friends drop to the leader's level so you can quest together.
The Shard Exchange
An auction house next to the Card Shop, direct trades between players and a mailbox, all checked by the server.
The Binder's Den
Your own house in sizes, from to . Decorate with pieces of furniture and invite friends over.
Chat & emotes
Zone, party, guild and whisper channels. Wave, bow, dance, cheer, or just sit down by the fountain.
Professions
professions with recipes: gather, craft cards and elixirs, enchant, and build furniture.